Deadside
Deadside routes
Routes win more Deadside sessions than raw aim. This guide maps short loops, long loops, and timing around long sightlines.
A short loop
The short loop hits airdrops and one backup. If that backup is empty, leave.
Do not add a third stop because the bag is half full. Deadside third stops are where third parties live.
A long loop
The long loop is for nights when military loot is quiet. It still needs a named exit.
Travel light until the last stop. open fields, military bases, and quiet forest towns makes heavy bags slow on the only road out.
Timing windows
Vehicles has a clock. Arrive early or skip it. Mid-timer arrivals donate kits.
Write the time you left spawn. Deadside players who ignore the clock repeat the same late extract.
Keep this page for the basics, then you can also explore related resources.