Hunt: Showdown
Hunt routes
Routes win more Hunt sessions than raw aim. This guide maps short loops, long loops, and timing around ammo types.
A short loop
The short loop hits clues and one backup. If that backup is empty, leave.
Do not add a third stop because the bag is half full. Hunt: Showdown third stops are where third parties live.
A long loop
The long loop is for nights when boss lairs is quiet. It still needs a named exit.
Travel light until the last stop. bayou compounds, bosses, and dark-sight extracts makes heavy bags slow on the only road out.
Timing windows
Sound traps has a clock. Arrive early or skip it. Mid-timer arrivals donate kits.
Write the time you left spawn. Hunt players who ignore the clock repeat the same late extract.
Keep this page for the basics, then you can also explore this collection.