SAND

SAND routes

Routes win more SAND sessions than raw aim. This guide maps short loops, long loops, and timing around night travel.

IGN artwork for SAND

A short loop

The short loop hits extracts and one backup. If that backup is empty, leave.

Do not add a third stop because the bag is half full. SAND third stops are where third parties live.

A long loop

The long loop is for nights when relics is quiet. It still needs a named exit.

Travel light until the last stop. desert raids, relics, and extract routes under heat and dust makes heavy bags slow on the only road out.

Timing windows

Storms has a clock. Arrive early or skip it. Mid-timer arrivals donate kits.

Write the time you left spawn. SAND players who ignore the clock repeat the same late extract.

If you want a wider set of notes after this page, you can also explore further notes.