SAND

SAND first look

SAND is a extraction adventure from Fast Travel Games. This page covers how a normal session feels on desert raids, relics, and extract routes under heat and dust.

IGN artwork for SAND

How a session starts

Open with one job, not five. SAND punishes players who sprint into extracts before they know the route.

Easy Anti-Cheat and live patches change the feel of a night. Keep the first hour simple: spawn, learn one loop, leave with something useful.

What to watch on the map

Relics and storms decide most early deaths. Mark those spots before you chase a fight.

The map is built around desert raids, relics, and extract routes under heat and dust. If you cannot name the next extract or safe room, you are not ready to third-party.

A simple close

End the session when the loop is clean. One good run around camps beats three messy wipes.

Write down what failed. SAND repeats the same mistake until you change the plan.

If you want a wider set of notes after this page, you can also explore extra context.