Sea of Thieves

Sea of Thieves combat

Sea of Thieves combat is short. This page covers first shots, lane holds, and resets around emissary.

IGN artwork for Sea of Thieves

Pick the first shot

Win the first angle. Sea of Thieves players who wide-swing every door lose to someone waiting on world events.

Keep the crosshair at the height the next player will appear. Fancy movement is slower than a ready lane.

Hold a lane

One lane is enough. Cover sell windows and let teammates take the rest.

Easy Anti-Cheat updates do not change this: a calm hold still beats a panic swing.

Reset after the spray

After the spray, reload behind cover and count steps. emissary routes, world events, and ship fights punishes people who chase while empty.

If the fight is even, leave. hourglass is still there on the next pass.

If you want a wider set of notes after this page, you can also explore extra context.