Squad
Squad information
Good Squad play starts with information. This guide is about seeing HABs and rallies before you commit.
Read the space first
Squad hides the real threat behind 50v50 layers with HABs, rallies, and vehicle logi. Look for motion, not just loot glow.
Call logi early. A late call is how a duo walks into a stacked room.
Noise and light
Light and audio lie in Squad. Test one corner, then move. Do not spray because a prop ticked.
Caps is useful only if you still have a way out. Information without an exit is just a longer death.
When to leave
Leave when the picture goes noisy. Extra time in Squad rarely pays after the first warning.
Reset on a quiet route. Offworld Industries maps reward patience more than a second peek.
When you finish this checklist, you can also explore these notes.