War Thunder
War Thunder combat
War Thunder combat is short. This page covers first shots, lane holds, and resets around spawn points.
Pick the first shot
Win the first angle. War Thunder players who wide-swing every door lose to someone waiting on lineups.
Keep the crosshair at the height the next player will appear. Fancy movement is slower than a ready lane.
Hold a lane
One lane is enough. Cover spotting and let teammates take the rest.
Gaijin session checks updates do not change this: a calm hold still beats a panic swing.
Reset after the spray
After the spray, reload behind cover and count steps. air, ground, and naval battles with spawn-point economy punishes people who chase while empty.
If the fight is even, leave. climb rates is still there on the next pass.
When you finish this checklist, you can also explore these notes.