War Thunder

War Thunder routes

Routes win more War Thunder sessions than raw aim. This guide maps short loops, long loops, and timing around cap circles.

IGN artwork for War Thunder

A short loop

The short loop hits spawn points and one backup. If that backup is empty, leave.

Do not add a third stop because the bag is half full. War Thunder third stops are where third parties live.

A long loop

The long loop is for nights when lineups is quiet. It still needs a named exit.

Travel light until the last stop. air, ground, and naval battles with spawn-point economy makes heavy bags slow on the only road out.

Timing windows

Spotting has a clock. Arrive early or skip it. Mid-timer arrivals donate kits.

Write the time you left spawn. War Thunder players who ignore the clock repeat the same late extract.

If you want a wider set of notes after this page, you can also explore further notes.