ESP

Rust Trap ESP Guide

Trap ESP draws shotgun traps, auto turrets, snap traps, flame turrets, land mines, and SAM sites. Use it on the way in. It does not replace a raid plan.

Rust compound scene used for a trap ESP guide

What it shows

Indoor traps sit in halls and stairs. Turrets need a clear view. SAMs matter if you fly. Turn on the types you will actually meet tonight.

The list is under Features.

On a raid

Scout the footprint first. Trap ESP helps you skip a shotgun hallway. It will not count your rockets for you.

Pair it with world ESP so you can see the tool cupboard and stashes after the core opens.

On defense

Knowing enemy trap coverage is useful. Your own traps still need ammo, power, and angles that do not shoot your team.

Check Status after a patch if overlays disappear.

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